Rust Samrajya 3XIndia's Rust serverShadowtrace
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Hardware

Infrastructure & Roadmap

What your ping is actually running on, down to the machine type. Including the parts we haven't bought yet.

4
Dedicated vCPU
4x
DDoS Layers
16GB
Server Memory
IN
Hosted In-Region

Infrastructure by Shadowtrace

Hosting, network hardening, DDoS filtering and the on-prem build are all handled in-house by Shadowtrace Solution, a Mumbai cybersecurity and hosting company.

Our servers

One server running, three being built. The rules and the anti-cheat carry over to all of them.

3X Live Now
Rust Samrajya

3X Weekly

Flagship server

Fast gather, fast fights, and a weekly map wipe so the world never goes stale.

  • Gather3X · sulfur 2X
  • Map wipeWeekly · Fri 5:30 PM
  • Force wipe1st Thursday
  • HostCloud · 4 vCPU / 16 GB
Play Now
3X Coming Soon
Rust Samrajya

3X Twice Weekly

Fastest wipe cycle

Same 3X rates, two fresh maps every week. Short, sharp wipes for a clean start twice as often.

  • Gather3X · sulfur 2X
  • Map wipeTwice a week
  • Force wipe1st Thursday
  • HostOn-prem 9800X3D
Launching Soon
2X Coming Soon
Rust Samrajya

2X Balanced

Tactical grind

A slower, more tactical wipe for players who want raids to actually cost something.

  • Gather2X · balanced
  • Map wipeWeekly
  • Force wipe1st Thursday
  • HostOn-prem 9800X3D
Launching Soon
1X Coming Soon
Rust Samrajya

Vanilla

Pure Rust

Untouched vanilla rates, no kits, no shortcuts. Facepunch-grade Rust with Indian ping.

  • Gather1X · pure vanilla
  • Map wipeMonthly
  • Force wipe1st Thursday
  • HostOn-prem 9800X3D
Launching Soon

What 3X runs on today

The exact machine type, so you can check our claims.

Machine Type
n2-standard-4
Enterprise cloud instance · guaranteed vCPU allocation
CPU
4 vCPU · Intel Cascade Lake
Server-grade Xeon platform, high sustained clocks
Memory
16 GB RAM
Headroom for full-pop wipe days without swapping
Network
4-Layer DDoS Protection
Enterprise-grade mitigation, always on

Moving to our own hardware

Rented cloud is fine. A box we can physically reach is better.

Our Own Office Server

The server is moving to a machine in our office, built close to the spec Facepunch uses for its official servers. When something breaks, we can walk over and look at it instead of opening a ticket with a host and waiting.

In Progress
The chip
AMD Ryzen 7 9800X3D
  • 8C / 16T
  • up to 5.2 GHz
  • 96 MB 3D V-Cache
  • AM5

A Rust server lives or dies on one thing: how fast a single tick finishes. The entity and player state a full server touches every tick fits inside 96 MB of on-die cache instead of spilling out to RAM. That is what keeps tickrate flat once the map is loaded and the server is full. Raw core count never was the bottleneck.

  • Motherboard
    ASUS TUF Gaming X670E-Plus WiFi
    AM5 · DDR5 · 2.5G LAN
  • Memory
    128 GB DDR5
    4 × 32 GB at the 4-DIMM rated DDR5-3600
  • Storage
    2 × 1 TB NVMe Gen4
    Instant map loads, no I/O stalls

Want something changed?

Post it in Discord. Lag, rates, a rule that feels unfair, anything. We read all of it, and a fair bit of what runs on the server today started as somebody complaining.

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